#ifndef __GLOBALPREC_H__
#define __GLOBALPREC_H__

#include "cocos2d.h"
#include "Common/SingleTon.h"
#include "Common/ObjCreator.h"
#include "Common/Ptr.h"
#include "Common/Task.h"
#include "Common/TaskThreadPool.h"
#include "Lua/LuaPrec.h"
#include "DataStructure/DataStruct.h"
#include "Interface/GameLayerConfig.h"
#include "Interface/GameLayerConfigFileLoaderDat.h"
#include "Interface/GameLayerConfigFileLoaderLua.h"
#include "Interface/GameLayer.h"
#include "Interface/GameScene.h"
#include "Common/CSDelegate.h"


#endif